
I will not spoil the answer for you, but after circumventing some red herrings, we managed to come up with a solution to the questions asked in the back of the booklet. Sometimes you have to make some assumptions, and the evidence isn’t always 100% crystal clear.This can be frustrating because you’re wasting two leads. If, for example, you are looking for a particular person, it’s possible that they are at home, but they might as well be at work or hanging about somewhere else. Not all leads go where you expect them to.Some downsides to the game were immediately apparent: Sometimes the answer is rather straightforward, even if it’s a Holmes-inspired game. There’s certainly an abundance of clues to be gathered from the introduction alone, and soon enough, you’re thrown in the middle of Victorian London, rushing from one clue to the next, trying to solve the mystery.īe aware though that you don’t let yourself get caught chasing a red herring. Even the introduction already gives five or six leads that you can check out: visit the arms’ company, you can visit Captain Egan, the cigarette found at the crime scene, the plant, and lots more. This is one of the few cases where you’ll start off with more clues than you can reasonably follow. The police are convinced Courtney’s death is the result of a robbery gone wrong, but Richard suspects other motives were behind his brother’s murder. Courtney Allen was apparently shot to death, and this is the case you have to get to the bottom of. Richard Allen, brother of the late Courtney Allen, president of the Grant Arms Company. The first case has one of the longest introductions of all the cases.

Maybe it was because I was still getting used to the playing style, or just because this case wasn’t entirely my cup of tea, but I found a lot of other cases in this base game that I liked a lot more.Īnyway, on to the first case: The Munitions Magnate. It was atmospheric, I liked the historical tidbits interwoven in the mystery (you do get to meet real historical figures while you try to solve these cases), and the use of The Times with potentially helpful newspaper articles was a nice touch, but the case didn’t win me over. The goal is supposedly to beat Holmes – solve the mystery with fewer clues than he does – but the real fun is if you follow all the clues, and get a picture of the entire mystery, including the parts Holmes doesn’t touch upon.

It takes place in Victorian London (the 1880s-1890s) and you are trying to solve mysteries alongside Sherlock Holmes and his faithful companion, Dr. Sherlock Holmes: Consulting Detective is a solo or co-op board game that is ideally played by 1-4 players.

JanuBoard Game Review: Sherlock Holmes Consulting Detective: Case 1: The Munitions Magnate
